Jul
02
Posted under
Blender Fluid dev
Hello,
As you may have followed in my Twitter I made some progress on integrating particles as emitter for smoke. That means that you have the full bandwidth of particle features usable for smoke initialization!
Let me show you a first test with our well known monkey!

Jun
22
Posted under
Blender Fluid dev
Hey,
I started to work on a new kind of smoke object: Inflow / Outflow.
Basically I will try to implement “inflow” more like a particle emitter. This will (hopefully) safe some time since I can use existing Blender functions and will also contain less bugs since the functions are being used for quite a time.
I will post some updates with some footage as soon as I got something to show!