Blender Development – by Daniel Genrich

Stay informed with the latest Blender enhancements!

Jul
04

Twitter Updates for 2009-07-04

Posted under General
  • Fixed another crash with modifiers: particle -> explode -> smoke crashed instantly #
  • Velocities from particles are also considered now – thanks to Matt/broken for this hint #
Jul
03

Twitter Updates for 2009-07-03

Posted under General
  • Next topic will be obstacles – I've yet to figure out how to integrate them #
  • Another fix so wavelet functions works again #
  • Thinking about news moves: Will it be obstacles, wind, fire? #
  • Bloging a new post for wxtools.com #
Jul
02

Smoke: Suzanne!

Posted under Blender Fluid dev

Hello,

As you may have followed in my Twitter I made some progress on integrating particles as emitter for smoke. That means that you have the full bandwidth of particle features usable for smoke initialization!

Let me show you a first test with our well known monkey!

smoke-suzanne1

Jul
02

Twitter Updates for 2009-07-02

Posted under General
  • Smoke flow objects are going along nicely with particles now – so doing the little work now: dependancies, cmake update, etc ;-) #
  • A simple addition fixed the problem from "if(pa->flag & (PARS_NO_DISP+PARS_UNEXIST)" to "if(pa->flag & (PARS_NO_DISP+PARS_UNEXIST) || pa … #
  • Only some minor issues to solve until I can show some nice pictures of smoking Suzannes ;-) Will have to wait for jahka to solve the rem … #
  • You ever saw a smoking cube in blender? I just did. #
Jul
01

Twitter Updates for 2009-07-01

Posted under General
  • Now let's figure out, how we do things nicely in 2.5. Lesson 1: How to add a particle modifier. #
  • Now what can I see? Particles need a modifier to work – time for a recode. Well not a full one :-) #
  • Solved – the usual: smoke_get_heat(smd->fluid) instead of smoke_get_heat(sds->fluid).
    Result: Never confuse variables! #
  • Did I already mention that I love application crashers? #
  • UI bug fixed, also 2 crashers. #
  • Compiles nice and finds particle system! Now let's fix this GUI bug which resets temperature and gravity to zero. #
  • Blender Smoke Groups are now working nicely – let's see how to get particles involved. #
Jun
27

Twitter Updates for 2009-06-27

Posted under General
  • Waiting for Blender 2.5 to get groups support again so Smoke development can go on #
Jun
22

Smoke: Little update

Posted under Blender Fluid dev

Hey,

I started to work on a new kind of smoke object: Inflow / Outflow.

Basically I will try to implement “inflow” more like a particle emitter. This will (hopefully) safe some time since I can use existing Blender functions and will also contain less bugs since the functions are being used for quite a time.

I will post some updates with some footage as soon as I got something to show!